Thursday, 10 January 2013

Game Trailer Idea

Mind Map
I branched out my ideas but didn't want to give my self too many options to make it harder for me to choose one so I came up with two ideas and thought about what could happen and how it would happen in the trailer.










Game Title
My Game titles need to relate to a hunter. this is a list of some I came up with.

Shush
Stealth
Track and kill
Hunt and survive
Survive the woods


Genre,Platform and age rating of my game
My game I would say is a survival game, such as games like DayZ and Minecraft etc. This would be a multi platform game but mainly designed for PC. The age rating would be a 12+ because it would contain slight violence and blood but not so much to be any higher and nothing that would be considered mature content.

Brief story of the game
The games main antagonist will be a simple man surviving in the woods stranded from anyone, there really isn't any back story of the person because the person is meant to be yourself . You keep yourself alive and hunt animals. The deeper into the woods and areas you go the stronger the animals get and the more mythical they can become.

Character
So my character is going to look rugged and rough with dirty muddy clothing and ripped trousers whilst wielding a bow with a quiver. I started to take look at some inspiration.

Tomb Raider
This is great inspiration for my character as it really close to my idea except mine would be male the idea of scratches and bruises really puts emphasis on the fact of being alone and stranded.


Hunger Games Katniss
This is another great inspiration especially this picture as it's labeled the main features of the concept this i would say is a more modern day look but still gives me some ideas.



Sketches

Front and Back and Sitting

So in my drawings ive attempted to put my inspirations into my character. The vest allows me to show more skin getting scratched and bruised and the physical strength of the character. In the final coloured version the trousers and vest will have mud and rips to emphasize. The hair growth is a main factor for me because in the game there would be hair growth over time to show duration of playtime.

















Sound ideas.
Arrow hitting flesh
http://www.sounddogs.com/previews/25/mp3/307791_SOUNDDOGS__go.mp3

Draw of arrow, arrow fired cut out hitting the target replace with sound above.
http://www.sounddogs.com/previews/32/mp3/762555_SOUNDDOGS__ar.mp3

Wolf howl
http://www.sounddogs.com/previews/25/mp3/331481_SOUNDDOGS__an.mp3

Wolf growl
http://www.sounddogs.com/previews/2185/mp3/101245_SOUNDDOGS__an.mp3

Background noise.
http://www.sounddogs.com/previews/25/mp3/309971_SOUNDDOGS__ba.mp3

Music
http://www.sounddogs.com/previews/3668/mp3/990626_SOUNDDOGS__we.mp3 or..

http://www.sounddogs.com/previews/3692/mp3/745071_SOUNDDOGS__bu.mp3

Final trailer
Evaluation
I'm pleased with the out come of this trailer as it was rushed to move on to the game itself but feel as if it was well enough to tease an audience for an upcoming game. I'm pleased with the graphics and backgrounds but feel that i could of worked a bit more on trying to sync the sounds. Next time i wish to work more on fluid movements as this was hard to do in thirty seconds.



Wednesday, 9 January 2013

Research

2D Game Trailers.
Shank
At the start of the trailer it tells us what company made the game and the age rating for the game which is 17+.This game trailer mainly shows of the characters in the game, the villains and the main protagonist. This is done by presented cut scenes from the cinematics in the game and then when a new character the viewers hasn't seen before it would freeze camera and change colour labelling the character. The animation itself is fairly simple using jumps and attacks but the main feature is the camera angles giving it suspense and making it intriguing. The graphics are outlined with a thick black line this in a way would help to make an animation easier but it mainly defines the style of the game with a kind of paper cut out look to it. After showing the main characters it begins to introduce gameplay but still changing to cinematics within the game to keep the camera moving and keep the audience entertained. It shows many features of the game and the game mechanics but never annotates what the features are because it would change the way the trailer presents the game so far. 

Guild Wars 2 "Norn"
This game trailer is showing the one of the races from the game by telling the background story of the race. The rating is given a "Teen" rating, the trailer using many 3d layers in possibly after effects with a brilliant art style. A narrative approach was given to the trailer and as the narrator says something the animation changes to represent what she is saying. The art is a mixture of colours along with visually astonishing paintings which really pulls you into the trailer. You can tell that a lot of effort has been put into this trailer, at the end it shows the name of the game and the website you can go to to find out more.
Don't Starve

This trailer starts off showing the game company behind the game, then begins by showing some text indicating what you do in the game by saying don't followed by something that happens in the game such as "don't go in the dark" then it shows game play in the dark which i think is a great way to link the title name into the trailer and also present the game well. At the end it finally says don't starve and then cuts to the character eating which i though was clever. The trailer is very short but that adds to the simplicity of the game and how user friendly the game actually is.

Animation test

Animation practice
We had a quick go at some flash animation to prepare a little.


Basically throughout these screenshots ive shown my step by step animation. First i made a quick bridge graphic using the line and fill tool.
Next ive adding a background edited with some filters in Photoshop for a better blend.
Now for the characte i just found a nice cartoon fat person and stuck him in, i did add any animation to the legs as i wanted to keep in quick and simple
The main animation is of the bridge breaking, so i made a classic tween for the character and then many little key frames for a shaking animations. Then in the end the bride would break slowly till he fell straight through this was done by slowly deleting parts of the bridge frame by frame.